Thursday 29 April 2010

'Monster Hunter Tri' Review - Monsters, Nunchuks, And Underwater Adventures, Oh My!

Capcom's ridiculously popular "Monster Hunter" franchise is back in action with "Monster Hunter Tri" for the Nintendo Wii, combining free online play with new hunting grounds, creatures, items, and equipment permutations. The new game also features undersea hunting grounds — a first for the series.

But does the series' debut on the Wii live up to the hype?


The Basics

Like in previous versions of "Monster Hunter" (including last year's "Monster Hunter Freedom Unite," one of my favorite games of the year), you play the role of a Monster Hunter charged with protecting a village from the creatures that populate the surrounding forests, deserts, swamps, arctic tundras and, in the case of "Tri," underwater regions.

Objects you collect from the bodies of slain monsters or gather via fishing, catching in nets or other means can be used for a variety of purposes, including forging or upgrading your armor and weapons, combining to form rare items, improving the efficiency of the local farm or fishing fleet, and even creating furniture or other unique items for your character.

The Highs

More!
Just as with any good next-iteration of a franchise, "Monster Hunter Tri" basically takes the previous title and amps everything up a bit with new enemies, items, and skills, and wraps it all around one big addition to the series. In this case, the big selling point is the undersea hunting element — which is actually a lot of fun, and the best part? It doesn't require the extended learning curve typical to the "Monster Hunter" games. I was able to jump into the water and maneuver fairly easily, with much of the new terrain's requirements fairly intuitive translations from the normal controls.

Better!
One of my biggest complaints about the previous iteration of the franchise, "Monster Hunter Freedom Unite" for the PSP, was the awkward camera angles. Much of that issue seems to have been resolved with "Tri," and I rarely found myself running into walls or — worse yet — creatures every few seconds. The camera seems "smarter" this time around, and the game benefits immensely from this improvement.

Different!
The online multiplayer system in "Tri" also received a significant overhaul, and benefits greatly from the new, simplified structure for cooperative play. I'm not sure how much of this was due to user reaction or Nintendo-imposed restrictions, but the end result is a much simpler method for finding and participating in cooperative hunts. While "Monster Hunter" veterans might not be big fans of the new, scaled-down style of online play, it feels far more welcoming to new or less-hardcore players, which will likely benefit the series in the long run.

The Lows

Classic Is Best
There's a good reason why some versions of "Monster Hunter Tri" come bundled with the new Classic Controller Pro — the game's controls are nearly impossible to manage with just the Wii remote and nunchuk.

Waiting On A Screen
One of the recurring issues with the "Monster Hunter" franchise continues to be a problem with "Tri," in that you still spend quite a bit of time waiting for load screens between areas and various portions of the game environment. While the occasional load screen is necessary in games with such a massive number of options in any given area, it gets a bit cumbersome to have to wait through five or six load screens for every quest. with technology as it is today, this seems like a problem that could be remedied, and should be in future installments.

Buy A Book
I mentioned the notorious "Monster Hunter" learning curve earlier in this review, and it holds true in the Wii iteration as much as with any other version of the game. It takes a long (possibly a week or more) to really get comfortable with many of the skills necessary to manage your character's growth when you pickup your first "Monster Hunter" game. While I was able to jump into "Tri" with very little difficulty, that's only because of my existing comfort level with the basic skills and game fundamentals I learned in "Monster Hunter Freedom Unite" (and it took me a week to learn how to gather and combine items in that game). New players will likely have a rough time getting up to speed in "Tri," but no more so than any of the other "Monster Hunter" games.

The Verdict

"Monster Hunter Tri" is a great addition to the celebrated franchise, and while it still suffers from some of the problems of its predecessors, fans of the series will find a lot to like about the latest installment. The new additions to the game manage to provide a lot of extra fun without upping the already considerable learning curve, and the online multiplayer aspect has been simplified enough to make it nearly as much fun as the solo narrative. If you're a fan of the "Monster Hunter" franchise, you'll enjoy the heck out of "Tri," but be warned: the Classic Controller Pro is an absolute necessity for the game. Do not hunt monsters without it!

Sunday 25 April 2010

'Other M', 'Sin & Punishment' delayed

Nintendo has announced that Metroid: Other M and Sin & Punishment: Star Successor have been delayed.

Other M - the first original series Metroid title for the Wii - has had its release date pushed back from June 27 to August 31.

Science fiction shooter Sin & Punishment: Star Successor will now arrive in stores on June 27, having previously been slated for June 7.

Elsewhere, Nintendo has revealed release dates for a host of dowloadable releases. Photo Dojo and Earthworm Jim will be released as DSiWare on May 10, while Bit.Trip Runner will be released as WiiWare on May 17.

Gameloft's Hero Of Sparta gets a digital release for the DSi on May 30. Flametale and A Kappa's Trail arrive on the platform on June 7 and 14 respectively.

Thursday 22 April 2010

James Bond: Bloodstone: Name of Driving Focused Game?

According to a Gamespot report, a retailer website slip-up may have outed "James Bond: Bloodstone" as the title for the long-awaited "racing and driving focused" 007 game from Bizarre Creations. HMV reportedly posted a listing for a game with that title (though it's nowhere to be found now) in the "driving and racing" category. It was also tagged for release on Xbox 360, PlayStation 3 and Wii.

With the next Bond film currently on hold, it's up to Activision to keep the spy in active duty. But just how much blood can you squeeze from a stone cold killer?

Monday 19 April 2010

SEGA Unveils Conduit 2 For Wii

First revealed in Nintendo Power, Conduit 2 will be released this Fall exclusively for the Nintendo Wii. Along with a standard single-player and multiplayer online modes, Conduit 2 will also include online and offline cooperative play.

One of these new co-op modes, titled Team Invasion Mode, allows up to four players to play online together or offline on four-way split screen. The game allows up to 12players to battle online and includes Wii Speak compatibility.

"Conduit 2 is an enormous sequel. Not only does it greatly improve and expand on the original, the online and co-op play modes aim to raise the bar for Wii war games," said Sean Ratcliffe, Vice President of Marketing, SEGA of America.

"The support for the original has been amazing." said Eric Nofsinger, HVS Chief Creative Officer. "The fans have always been a major factor in our development process and their continued enthusiasm has helped make Conduit 2 even better."


"The Conduit was the first of many original IP's being developed by our studio." said Kerry J. Ganofsky, CEO and founder of High Voltage Software. "That's why it gives me great pleasure to announce a sequel with a thrilling and exciting online experience."

The first Conduit title sold modestly, shipping 150,000 units worldwide during its launch week. Ganofsky told IGN in February the game has gone on to sell over 350,000 copies since then.

High Voltage Software is also working on another title, The Grinder, a multiplatform game due out late next year. The Grinder was originally a Wii exclusive title before it was revealed it would also be coming to Xbox 360, PlayStation 3, and PC.

Friday 16 April 2010

Miyamoto Hints At Wii 2, Wii HD

The gaming public notoriously gets its hopes up when Miyamoto opens his mouth: it gives us permission to dream once more, like kids on Christmas Eve. Only a fool would think that Nintendo isn't working on their follow-up to the Wii, but a high-definition console? One utterance from the big guy and it becomes a possibility. Not to mention his answering a question about a beloved franchise with anything other than a laughing "we'll see." According to an interview with GamesTM:

Technology is always evolving and Nintendo, just like other companies, is going to integrate those technologies into our new products as they develop. Whether that be a Wii HD, Wii 2 or an entirely new console, I am not in a position to say at the moment. I think that in the next generation of hardware, the challenge is how unique and different a product Nintendo is able to make.

Additionally, Miyamoto said that he shares GamesTM's desire for a Wii Star Fox outing, which vibes with an earlier comment he made to Famitsu regarding controlling the Arwing with a Wii Remote.

All of this is quite cryptic but no small potatoes after months of nothing but Super Mario Galaxy 2 and Metroid: Other M. It's not that these efforts are anything to sneeze at, but when Miyamoto adds a little extra fuel to the rumour mill, we can all feel the warmth.

Wednesday 14 April 2010

FIFA World Cup 2010 Gets Teased on the Wii

The FIFA World Cup is an event known for its vast tradition, fanfare and pageantry. The international soccer event is viewed by countless individuals and, to say the least, is fervently supports. With those great expectations comes a great deal of disappointment for those who are eliminated. Electronic Arts is hard at work capturing all of these emotions in their upcoming 2010 FIFA World Cup South Africa title. As such, they have released an elimination trailer giving us a taste of a game mode that will allow users to truly experience the process of the tournament on a personal level.

The trailer also highlights what the Wii version of the game will look like. More specifically, it explores the unique Global Elimination mode that allows users to play in custom tournaments online. The title will be coming to the Wii at a date to be announced later. It will be hitting the PSP, PS3 and Xbox 360 on April 30, 2010

Saturday 10 April 2010

'Pokemon Black' And 'White' Become The Series' Next Two DS Titles

"Pokémon Black" and "Pokémon White" will be the names of the two new titles Nintendo hinted at in an announcement earlier this year. Dropping any reference to precious metals or stones, the barons at The Pokémon Company instead opted to stay clean and classy by limiting their fifth installment in the core series to tuxedo colors.


Very few details have been let out out into the open but Pokemon.co.jp anticipates having more details available on April 15, which is not all that far away. The game has previously been reported to included new Pokémon, as well as a new setting and some fresh gameplay mechanics, though Pokéwalker functionality has not been confirmed.

Zorua and its advanced form Zoroark, a dark Pokémon from the film due out this year in Japan, will be a part of the mix, though, according to Andriasang. Though the movie, titled "Phantom Ruler: Zoroark," comes out in Japan in July and "Black" an "White" have been tagged for 2010 releases there as well, their U.S. fates have not been set in stone, so those of us on this side of the Pacific may have to sit tight for a another week or longer before we find out when they land.

In the meantime, get ready to bring your A-game when "Black" and "White" launch, and maybe you will be the one to take down Russ.

Do you like the two new Pokémon titles? What new features would you like to see? Share your reactions in the comment section below.

Wednesday 7 April 2010

Super Mario Galaxy 2 Trailer Has All The Right Moves

How will Mario defeat Bowser’s minions in the upcoming “Super Mario Galaxy 2″? Nintendo introduced the Rock Mario powerup today, turning the lovable Italian plumber into something completely and destructively different; a rock.

In the game’s newest trailer (embedded below) we get a look into the colorful yet perilous world of Galaxy 2, its new hub world system and navigation mechanic, a few of the game’s new enemies and dynamic and creative environments, and of course, YOSHI!

Super Mario Galaxy 2 comes exclusively to Wii May 23.

Monday 5 April 2010

Monster Hunter Tri Preview: Army of Four



Monster Hunter is all about the multiplayer, which is why I think it never really took off on PSP in the US the way that it did in Japan – American PSP owners are just too selfish for the buddy system.

Monster Hunter Tri, however, is going for a different audience with its exclusive Wii release. By streamlining the Wii friend code process and adding features other multiplayer games rely on – such as a chat window – Tri is trying to jump start the online ecosystem that's already built into the PlayStation 3 and Xbox 360.

But how does that impact that actual monster hunting?

What Is It?
Monster Hunter Tri is a multiplayer adventure game where up to four players can team up to hunt down monsters. The game skips over friend codes, instead using a lobby system where you can easily find other players and send friend requests. Additionally, there's a chat window in-game that can be accessed with a USB keyboard if you don't feel like pointing and clicking. Currently, Wii Speak is not in the game – but Capcom is "looking into it."

There's also a singleplayer mode built into the game, but details on it are scarce.

What We Saw
I played three missions during the University event using both the Wii Remote/Nunchuck configuration and the Classic Controller Pro because they had one handy.

Note: It's unconfirmed if the Classic Controller Pro will be brought to the US along with Monster Hunter Tri.

How Far Along Is It?
The game is due out in Spring 2010. I didn't notice any major show-stopping bugs – but I was sad to see that the Wii was hooked up to computer monitors which have a nasty reputation of making even very good Wii graphics look fugly. So I can't speak to the graphics which are apparently supposed to be pretty.

What Needs Improvement?
There's No Lock On: Normally, this doesn't matter in Monster Hunter because you pan the camera toward a monster, press attack and bam! You've hit it. However, Tri introduces underwater combat where the monsters can change depth quickly during a fight. Panning the camera a la ground combat under water takes a little extra work and can be totally disorienting. So, yeah, a lock-on would be preferable.

At Tiddy Bit Fiddly: On the Classic Controller Pro, I had a lot of problems getting the Bowgun to aim right. Not only do you have to have the weapon out and cocked before you can attack – you also have to choose between shooting from the hip or going into sniper mode with a targeting reticule. Given that battles move very quickly and monsters can charge across a field right at you while you're reloading and re-cocking, it would be nice if the button controls for un-slinging, cocking and aiming your Bowgun were perhaps a little streamlined. Or if there were a Panicked Dodge button that would snap you out of sniper mode at the last second.

Constant Loads: Every time you leave an area of a map – which you will, because the monsters move around – you've got to endure a loading screen. It gets tedious.

What Should Stay The Same?
Wow, It's Multiplayer! I'm not used to more than two people in my multiplayer on the Wii, so I was excited to see four people in the same place, attacking the same thing with no lag – on the Wii! If Monster Hunter Tri can work things out such that people actually buy this game and play it, it's going to be a lot of fun team up with people and make new friends among strangers the way I would on other consoles.

Swimming Is Fun: Once you get the hang of the quick-swim button and the dive button, moving around underwater feels pretty pleasant. I kind of wonder how the lancer doesn't drown under the weight of her weapon, though…

Final Thoughts
Two things will probably make or break this game: Wii Speak and pay-to-play subscriptions. In Japan, they don't have the former, but they do have the latter – and a long history of loving Monster Hunter. Here, we're sad because there are only like two games that use Wii Speak and I really don't think we'd stand for a subscription Wii game no matter how awesome it might be. Also, we're not as fond of or familiar with Monster Hunter – but with any luck and a little attention to these two make-or-breaks, Capcom could be changing that.

Saturday 3 April 2010

Call of duty 7 details emerge?

Call of Duty: Black Ops is on course for a scheduled release date in November 2010 and sources have revealed that it will be set between World War II and the present day.


The Treyarch-developed shooter is rumoured to take gamers across the planet, including missions set in Cuba and South America, according to Call of Duty website experts Tek9, who have talked to 'undisclosed sources at Activision'.

Players will also reportedly get the chance to play as a member of the Special Air Service (SAS) during a close combat mission in the Iranian embassy siege during the 1980's.


The game is also hinted to feature the popular “zombie mode”, in which players are confronted with waves of zombies, an extra that was made popular by Treyarch-developed Call of Duty:World at War.

PC gamers will be given the additional bonus of dedicated servers according to the report, to alleviate some of the problems gamers experienced with previous titles.

Activision have refused to confirm or deny any of the rumours so far.

So a big change from the original rumours of a Vietnam game.