Sunday 31 January 2010

Call of Duty 7 Vietnam - November 2010 Wii?

It’s been rumoured for over a year now and with information slowly pouring out from Treyarch all week it seems the CoD series may once again be heading back in time, only not as far back as World War 2.

Call of Duty 7 is expected to take place in the 1960’s and will focus on the Vietnam conflict, and as previous games in the series will take it’s inspiration heavily from movies such as Platoon and Apocalypse Now. What’s not known is how sensitively Treyarch will approach this controversial conflict, their last foray to the CoD universe was far more violent than previous entries and even opened with a torture scene of US troops.

Details are scarce at the moment, but what is known for definite is the release date, November this year, with Activision clearly hoping that the success of CoD 7 will match their phenomenal dominance over the Christmas period of 2009 with Modern Warfare 2.

However, Treyarch do have something of an obstacle to overcome after they faced criticism for their last game’s return to fictional real world wars after Modern Warfare’s updated outing. We’ll have to wait and see if the developer can match Infinity Ward’s prowess and see if people are as forgiving about a game set in Vietnam as they where with World War 2.

Nintendo & Sony Downplay Apples New Ipad


Sony and Nintendo aren't too worried about the new Apple iPad.

In an interview with the Wall Street Journal, SCEA's Director of Hardware and Marketing John Koller said Apple's inclusion into the haldheld space has been beneficial for the company.

"Apple's entrance into the portable gaming space has been a net positive for Sony," said Koller. "When people want a deeper, richer console, they start playing on a PSP."

Nintendo, meanwhile, is less than impressed.
President Satoru Iwata said the new iPad delivered "no surprises" and added the new device was too similar to Apple's other products, the Associated Press reported.

"It was a bigger iPod Touch," Iwata said.

The company recently released the Nintendo DS XL in Japan, and like the Apple iPad, is also just a bigger DS Lite with no new surprises.

Nintendo reported worldwide life-to-date sales of its current hardware. The Wii console has sold nearly 70 million units, while the Nintendo DS has top 125 million units sold.

Friday 29 January 2010

Nintendo Gives Hints at E3 Plans

Is it too early to talk about E3? Nintendo's Satoru Iwata doesn't seem to think so, and given how much money Nintendo has made under his watch, we're going to listen to him.

Iwata gave a small glimpse at Nintendo's E3 plans today during an investors meeting in Tokyo. You might have read about this meeting in connection with a couple of major Wii RPGs. Joining those game announcements, Iwata mentioned three products that will feature in Nintendo's E3 show plans.

Two of the products shouldn't come as a surprise. Nintendo will be showing Super Mario Galaxy 2 and the new Wii Zelda game, Iwata confirmed. In what capacity? He did not say.

The other product will probably be a bit more controversial. Remember the Vitality Sensor peripheral that Nintendo unveiled at last year's show? We'll at long last get a glimpse at software for the device.

This year's E3 will be held from June 15 through June 17. Of course, we can probably expect additional product outside of Mario Galaxy, Zelda and the Vitality Sensor, but don't be surprised if these three are among Nintendo's top focuses.

Wednesday 27 January 2010

Fifa World Cup South Africa 2010 (Wii)


Celebrate the single largest sporting event on the planet with the only official and exclusively licensed videogame on Wii™ for the 2010 FIFA World Cup South Africa™. Experience an action-packed, easy-to-play football game that brings friends together in their living rooms to compete for the 2010 FIFA World Cup with EA SPORTS 2010 FIFA World Cup South Africa™.

Take on the challenge of leading your home nation in the official 2010 FIFA World Cup tournament, from the group stage through the knockout rounds to a virtual re-creation of the championship final. Presented in an art style that celebrates the cultural vibrancy of the first FIFA World Cup to be held in Africa and in true-to-life detail, including confetti rain, streamers, & fireworks, 2010 FIFA World Cup features all 10 official licensed stadia in South Africa and all 199 national teams that took part in qualification. The stage is set for 32 friends to compete for the chance to be crowned 2010 FIFA World Cup champion. Score the goal that lifts your nation to victory and mark the occasion with user-controlled celebrations.

Travel around the world to take on all 32 nations competing in the 2010 FIFA World Cup in head-to-head challenges in Zakumi’s Dream Team. Start your journey with random players and then build your team by stealing an opposition player after each victory. Win a challenge and pick a player until you have conquered the world and built Zakumi’s Dream Team. Plus, take your team to a friend’s house on your Wii Remote.

Compete in a multiplayer, knockout-style tournament against up to 3 friends in Global Elimination. Draft and strategically select countries to play as, create alliances and gang-up on rivals until only one player is crowned champion.

2010 FIFA World Cup features non-stop football action that pits you against friends or the CPU in head-to-head challenges utilizing the Strike It System. Shake the Wii Remote perfectly in order to either score or defend free-kicks, penalties, and corners, creating frantic competition on the pitch. Even goal kicks have been enhanced to showcase one-on-one battles.

Key Features:

·Win the 2010 FIFA World Cup — Compete as one of 199 teams in a virtual reproduction of the 2010 FIFA World Cup™. Represent your favourite country and play in any of the 10 official stadiums that come to life with the pageantry and festivity of the official tournament.

·Play the Official Tournament with Friends — You and up to 31 friends can re-create the official tournament. Choose a country and advance through the tournament by taking on and defeating your friends one at a time to write your own history.

·Spectacular Presentation: 2010 FIFA World Cup South Africa™ comes to life in spectacular fashion with a South African art style designed for Wii that captures the emotion and pageantry of the official tournament, including all 10 official licensed stadia. Experience confetti cannons, streamers, flags and fireworks as if you were in South Africa.

·Global Elimination Tournament — Compete in Global Elimination, a multiplayer, knockout-style tournament against up to three friends. Draft and strategically select countries to play as, create alliances and gang-up on rivals until only one player is declared the winner.

·Build Zakumi’s Dream Team —Take on all 32 countries who have qualified for the World Cup in head-to-head matches with challenges. Begin with random players and then steal your opponents’ players after each victory. Win a challenge and pick a player until you have conquered the world. Take your Dream Team to a friend’s house on your Wii Remote.

·Strike It System— Non-stop football action pits you against friends in head-to-head challenges utilizing the Strike It System. Shake the Wii-mote perfectly in order to either score or defend free-kicks, penalties, and corners, creating frantic action on the pitch.

·User-controlled Celebrations —Score a goal and then use the +Control Pad to pull off celebrations and admire your performance via a new close-in camera that really delivers the emotion of each goal scored.

·Earn Awards— For the first time on Wii, earn awards by scoring goals or completing tasks.

·Pick-up-and- Play Controls— New, accessible control scheme option enables even newcomers to videogames to compete for the 2010 FIFA World Cup. Choose to play the style that best suits your skills, from All-Play for novices to Pro Control for experienced players.

·Authentic Stadiums — Compete in all 10 official stadiums of 2010 FIFA World Cup South Africa™.

Tuesday 26 January 2010

The Biggest Upcoming Nintendo Wii Games of 2010

A preview of four of the biggest Nintendo Wii exclusives coming out in 2010.

Sunday 24 January 2010

TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS



Get ready to rumble as two great fighting traditions come together with explosive results – exclusively on Wii!

The seventh game in Capcom’s hit VS. series, TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS continues the tradition of the franchise by pitching famous characters from the Capcom game universe into battle against a roster of opponents from a whole other world.

This time around, the likes of Ryu, Chun-Li and Alex from Capcom’s Street Fighter series will square off against characters created by famous Japanese animation studio Tatsunoko Productions. With almost half a century of animation excellence under their belts, Tatsunoko Productions have built up a wealth of rich characters that promise to become just as familiar to gamers in Europe as they already are to anime fans in Japan.

Explore the site to see the game in action, learn more about the fighters flying the flag for both Tatsunoko and Capcom, and to discover how the chaotic action in TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS can be brought to order by new fighting game fans and experienced campaigners alike.

Friday 22 January 2010

Zelda Wii details leaked?

Since Eiji Aonuma told us to expect surprises at E3, we've heard very little about the forthcoming Legend Of Zelda Wii adventure. However, claims have emerged this morning that following are leaked details on the much-anticipated Wii sequel. It's probably a load of shite, but here you go anyway...

The rumours - originally posted on usually reliable Japanese message board, 2chan (via Zelda Informer) - appear to confirm what Aonuma said about changing the structure of Zelda.

It claims that the next Zelda will vary from the 'dungeon-field-dungeon' gameplay we've been used to.

Apparently, the gameplay and basic components are complete and Nintendo are currently working on the story and character, one of which is reported to be an innkeeper in Link's home village. He has a son who looks up to Link.

Contrary to many internet rumours, we're also told that the girl featured in the officially-released art is not the Master Sword. Not only that, the Master Sword will not be in the game.

As for her name, the website isn't so sure. It could be Adelle, Adella, or Aderu. She is not said to be with you throughout the game like Ezlo and Midna.

Enough about the girl. What about Link? It's claimed that Link's sword will have several unlockable abilities and the mysterious girl will communicate with you through this sword.

You will be able to select whether you are left or right handed and this will be reflected on screen

The rumours also suggest that Epona will be back - there will be horseback combat and Epona will avoid obstacles automatically.

As for the story, the idea of this version of Link also being The Hero of Time has apparently been highly considered, and may already be implemented.

Finally, we're told that time travel will play a part in the game, though the actual location of the game isn't revealed.

It all sounds fair enough to us but Nintendo games very rarely leak before their official unviel. So it goes without saying that you should take this information with a pinch of salt.

Thursday 21 January 2010

Highest Kill Streak To Date - Call Of Duty 4 Reflex (Wii)

Check out the highest Kill Streak on the internet (35 Kills) Posted By Dazran303

Wednesday 20 January 2010

Nintendo Confirm Spring Line Up

Nintendo has chucked us a confirmed its release schedule for Spring 2010, highlights of which include the DSi XL, Picross 3D and Mario Ka... we mean Sonic and Sega All-Stars Racing.

It also reaffirms the March 26th release of Pokemon HeartGold and SoulSilver, as Nintendo announced last week.

Here's the full list:

Nintendo Wii Q1 2010

Resident Evil Zero (Capcom) - 22 January
Tatsunoko vs Capcom (Capcom) - 29 January
U-SING : 2 Microphone Edition (Mindscape) - January
Endless Ocean 2: Adventures of the Deep (Nintendo) - 5 February
Karaoke Revolution (KONAMI) - 11 February
Super Monkey Ball: Step & Roll (SEGA) - 12 February
Sonic & SEGA All-Stars Racing (SEGA) - February
The Sky Crawlers (NAMCO BANDAI Games Europe SAS) - February
Alice in Wonderland (Disney Interactive Studios) - 4 March
Silent Hill Shattered Memories (KONAMI) - 4 March
CALLING (HUDSON SOFT CO.,LTD.) - 18 March
Rune Factory Frontier (Rising Star Games) - March
Red Steel 2 (Ubisoft) - March
Fragile Dreams (Rising Star Games) - March

Tuesday 19 January 2010

Preview: Mega Man 10 Bosses (Wii)

Mega Man 10's release is only a couple of months away, and today, we get to reveal to you the six yet-unknown Robot Masters featured in the upcoming 8-bit title (along with the two we've already seen). Along with a plethora of art and screenshots, you'll find a write-up examining everything we think we know about each foe.

Strike Man

Strike Man's stadium-themed stage is no doubt full of sporty hazards. The one screenshot we have of his level shows soccer ball rockets that may be dangerous for Mega Man to touch, or could possibly be used as platforms. Maybe even both. Strike Man himself has a design extremely unique amongst the ever-growing Robot Master roster. Essentially, he's a gigantic baseball with arms and legs (with a baseball mitt on one of his hands). From the lone boss battle screenshot, you can see his weapon, some sort of purple-colored orb (that looks suspiciously like a Pokeball) that will no doubt be thrown with incredible velocity toward the Blue Bomber.

Solar Man

Surprisingly, it took a full ten games for a Robot Master to be themed on our very own star, the Sun. Solar Man's design is an interesting one, with some sort of artificial star (or other energy) hanging over his head. What kind of physics allows Solar Man to harness atomic power? That remains to be seen. What can be garnered from the couple of screens we've seen is that Solar Man's stage is aptly full of fiery threats to Mega Man. And when Mega Man finally gets into a battle with Solar Man, it appears that Solar Man shoots energy straight out of the top of his head. Will his uneven lair make the battle more difficult, ala Snake Man, Quick Man or Spark Man in games past? Only time will tell.

Sheep Man

Sheep Man was the very first Robot Master revealed to us when Mega Man 10 was announced back in December, and is beyond a doubt Mega Man 10's most unique enemy. His stage is filled with vividly-colored blocks, no doubt part of a grander puzzle that will transcend much of his level. As for Sheep Man himself, it appears this wool-covered Robot Master harnesses the power of electricity to do his foes in. The screenshot we received of Mega Man doing battle with Sheep Man indicates that Sheep Man may split into multiple parts, hovering at the top of the screen in the form of clouds, raining lightning down from a safe altitude.

Pump Man

Water-themed Robot Masters appear in several core Mega Man games. Bubble Man and Splash Woman are amongst the aqueous robots from games past, but Pump Man appears to be designed after Mega Man 4's very own Dive Man, down to his coloring, and even the look of his face. Pump Man could potentially have multiple weapons, with a specialized arm cannon, chest gun, and giant pump on his head. But from the screenshot of Mega Man doing battle with Pump Man, it appears certain that Pump Man marks the return of the infamous shield-based weapon. His stage itself is a sewer that contains both dry and underwater segments.

Nitro Man

A Robot Master named Turbo Man appeared back in Mega Man 7, and his ability to turn into a car and speed around his lair caused mass mayhem for the Blue Bomber. In Mega Man 10, a similar Robot Master makes an appearance. Named Nitro Man, this robot turns not into a car, but rather into a motorcycle. With handlebars sticking out of his chest, and with tires bulging out of his back, you're likely to find a fast-moving battle when you finally get to Nitro Man. His city-at-night themed stage will ultimately lead to his lair, where you'll have to bob and weave around your foe in order to dodge his Metal Blade-like weapon.

Commando Man

In addition to Sheep Man, December's announcement of Mega Man 10 ultimately revealed to us a second Robot Master named Commando Man. Commando Man is certainly the biggest and beefiest of Mega Man 10's Robot Master roster, though the screenshot of Mega Man doing battle with him doesn't indicate much about what his weaponry might be. Similar, perhaps, to Napalm Man, we can expect Commando Man to come to battle with multiple types of weapons, though that remains to be seen. His stage appears to be desert-themed, with raging sandstorms taking up much of the screen, making it difficult for Mega Man to successfully navigate various hazards.

Chill Man

There have been only four ice-based Robot Masters in the core series before Mega Man 10 -- Ice Man, Blizzard Man, Freeze Man, and Frost Man. Finally, the theme is brought back with Mega Man 10's Chill Man. Chill Man's stage, from the screenshot we've seen, seems to be an icy world with platforms that look a great deal like Gemini Man's from Mega Man 3. Chill Man's wide-open lair could be indicative of the robot's ability to jump extremely high, though it seems his arm cannon is his biggest menace, shooting icy projectiles towards his target. Perhaps Solar Man's atomic abilities will meltdown Chill Man? We'll find out soon enough.

Blade Man

Finally, we come to Blade Man. His stage seems to be medieval or castle-themed, much like Knight Man's stage in Mega Man 6. Axe robots will attack Mega Man here, as he traverses the castle walls to get closer and closer to Blade Man's lair. Blade Man himself has a unique design, with three blades stretching from his body. A tall blade rests on his head, with two swords sticking out where his arms and hands should be. The screenshot we have of Mega Man fighting him could indicate that Blade Man is a melee robot, something not seen often in the Mega Man franchise. Could using his weapon require you to get close to your enemies, like Top Man's Top Spin or Charge Man's Charge Kick? We'll find out in March!

Mega Man 10, a downloadable title, will be available for WiiWare, Xbox Live and PlayStation Network this March. Keep tuned to Nintendoclips.com for the latest news.

Monday 18 January 2010

DJ Hero 2 Wii


Activision hasn't given up on the music gaming genre.

In an interview with Game Informer, President and CEO Bobby Kotick confirmed the company is set to release a follow up title to its latest turn-table music game DJ Hero.

Kotick was asked about the company's long-term commitment plans to creating new franchises and said a new DJ hero title will be released in 2010 for Xbox 360, PS3 & Wii.

"I think DJ Hero is a really innovative product. I can't wait for you to see next year's," he said. "That's the thing; we're sticking with it. We'll stick with it and get it right."

"But it's going to be less games, better games. That's our strategy," Kotick added.

Since the title's launch in October, the original DJ Hero has sold over 800,000 units in the U.S., according to NPD. Guitar Hero co-founder Kai Huang said late last year the company expected the title to have slower initial sales while fans become acquainted to its unique playstyle.

Saturday 16 January 2010

There Are Over 100 Million Miis In Japan And America

When the Nintendo Wii launched in 2006, it wasn't only the motion controller that was revolutionary. The ability to make your own cute avatar called a Mii shook up console gaming.

At a Nintendo seminar, company president Satoru Iwata revealed that between the United States and Japan, one hundred million players have their own Miis. In Japan, the number of Miis made exceeds 20 million. Nintendo has yet officially announced it, Iwata told the seminar, but the number for the United States is over 80 million strong.

Factoring in the consoles with multiple or quickly erased Miis as well as Miis from Europe and the rest of the globe and Miis that live on consoles not connected to the internet, and the number is probably higher. Maybe a gajillion Miis.

Friday 15 January 2010

Zelda Sequel Confirmed For 2010 / DS 2 Hint

You are now less than 365 days away from a new console Zelda game. Nintendo CEO Satoru Iwata confirmed to Japan's Asahi Shimbun daily today that the Wii Zelda sequel, first revealed at last year's E3, will be released this year.

Iwata was pretty open for this particular interview. He also revealed that Nintendo will be announcing Vitality Sensor games in July, with an aim to release product as soon as possible (not very specific, for sure, but better than nothing!)
DS also got some mention. Actually, make that DS 2! Iwata told the paper that a successor to the DS would require high resolution visuals and sensors for detecting player motions.

He wouldn't share a time frame for the successor's release, though, instead pointing to the DS's success in 2009. According to Iwata, 2009 was DS's best year ever in North America.

Wednesday 13 January 2010

Preview: Super Mario Bros (Wii)


Let's dive straight in: we're guessing everyone understands the basic concept of a Mario platformer after 20 years of the genre: run left and right, and jump until you reach the end of a level. That's it, no convoluted 'innovations' - it's a formula so unwavering in its purity that literally everyone gets it after ten seconds of staring at the screen. Indeed, after some - admittedly unscientific - focus-testing, we've yet to find a person who hasn't fallen for the game's charms, and it's Nintendo's most joyously inclusive offering yet. That's all the more astonishing given that it doesn't sacrifice anything of the Mario formula in the name of accessibility.

This is a proper Mario platformer through and through and, while the original New Super Mario Bros. played like a love letter to Mario Bros. 3, this Wii iteration has more of a Super Mario World vibe, with its playful ingenuity, chunky environmental hazards and refined power-ups. True, it might not be particularly original - and much of the game will be familiar to anyone who's played one of Nintendo's previous platform classics - but it's infused with the company's trademark design excellence, taking traditional Mario tropes and giving them a subtle new spin.

Mario's new abilities, for instance, are a significant improvement over the DS game's largely superficial inclusions. This time, the likes of the propeller outfit and penguin suit play an integral role in the game, granting abilities that actually give you a tactical advantage when used intelligently - whether that's zipping over troublesome areas, freezing enemies into ice cubes and using them to fell multiple foes or offering greater manoeuvrability underwater. Oh, and Yoshi's back too! It all adds up to a game that's an absolute master class in family-friendly fun, without the design simplification seen in Nintendo's more recent mainstream offerings. Yes, Nintendo might be pushing New Super Mario Bros. Wii's multiplayer focus, but it still sits proudly alongside its predecessors as a bone fide Mario platformer, whether playing with friends or as a solo experience.

But, oh, that four player mode! With a full group of friends in tow, for either story mode or multiplayer-specific extras, New Super Mario Bros. becomes thoroughly compulsive in its hilariously haphazard chaos. Its stroke of absolute genius in story mode is its complete lack of enforced objectives - it's not competitive and it's not cooperative. Instead, each level is a neutral playground that polarizes play styles in constantly shifting directions. With no particular goal - other than to reach the end - it's pretty much a free for all, usually starting off with good-natured camaraderie before nose-diving into vitriolic retribution as the ingenious way characters interact with the world and each other comes to the fore.
Release Date: 10/11/2009