Saturday, 16 October 2010
Conduit 2, New Release Date Announced With First Trailer
High Voltage Software are once again handling the development duties and the game will be remaining a Wii-exclusive project. The title was originally due this autumn, but the developers claim that feedback at trade shows has lead to many "new ideas" being added - we can expect additional modes, weapons and boss fights.
Despite the delay, a first trailer for the game has been released. Click below to watch.
Saturday, 9 October 2010
PES 2010 Wii
Aside from the usual improvements and refinements, players will also be able to take on the classic approach that mirrors its HD brothers or continue to dabble with Wii remote and nun-chuck innovation. Pro Evolution Soccer 2011 is out this Friday in the UK, and is available on multiple consoles including Wii.
Thursday, 23 September 2010
Friday, 10 September 2010
Wii Party Preview
Mario had a good run. After nearly a dozen games in the Mario Party series across the Nintendo 64, Game Boy Advance, GameCube, and Wii, Nintendo's giving the plumber a break and putting its Mii avatars to work for the latest collection of four player mini-games. The Japanese version's been available for a few weeks now, but Wii Party is yet to release in North America & will hit shelves on October 4th.Wii Party features 13 game modes that utilize approximately 80 different minigames that pit as many as four players against each other in both videogame challenges as well as physical competitions that use the Wii remotes in unique fashion.
Just like Mario Party, Wii Party's core experience is in a board game presentation. Roll the dice, walk the path, land on a space, and compete in a randomly selected mini-game. Unlike Mario Party, however, there's really only one board game map on this island – it resembles WuHu Island from Wii Sports Resort but officially the place has nothing to do with that location. For a little board game variety, there's another mode called Glob Trot where you'll wander around the entire world competing against other opponents instead of just a single volcano-and-dinosaur infested island in the middle of nowhere.
Thursday, 2 September 2010
Call of duty Black Ops - Gameplay & New Gamemode
Call of Duty: Black Ops - Wager Match Trailer
Call of Duty: Black Ops Multiplayer Gameplay
Thursday, 29 July 2010
James Bond Goldeneye Gameplay
Julian Widows introduces 5 minutes of the first mission of Goldeneye for the Nintendo Wii.
Sunday, 25 July 2010
Heavy Fire Rains Down on WiiWare on Monday
With a heavy high-score focus, you unlock different weapons as you move up the ranks, which should hopefully extend the game's replay value. Check out the trailer bellow.
Sunday, 18 July 2010
Friday, 11 June 2010
Conduit 2 Supports Wii MotionPlus

The sequel to last year's Wii-exclusive first-person shooter will work without the controller attachment, but owners/users of the Wii MotionPlus peripheral will gain enhanced control effects including more responsive movement and direction tracking for when the pointer leaves the screen.
We've had an early look at the game more than a month ago, but it will be playable at this year's Electronic Entertainment Expo in SEGA's booth next week.
Monday, 19 April 2010
SEGA Unveils Conduit 2 For Wii
One of these new co-op modes, titled Team Invasion Mode, allows up to four players to play online together or offline on four-way split screen. The game allows up to 12players to battle online and includes Wii Speak compatibility.
"Conduit 2 is an enormous sequel. Not only does it greatly improve and expand on the original, the online and co-op play modes aim to raise the bar for Wii war games," said Sean Ratcliffe, Vice President of Marketing, SEGA of America."The support for the original has been amazing." said Eric Nofsinger, HVS Chief Creative Officer. "The fans have always been a major factor in our development process and their continued enthusiasm has helped make Conduit 2 even better."
"The Conduit was the first of many original IP's being developed by our studio." said Kerry J. Ganofsky, CEO and founder of High Voltage Software. "That's why it gives me great pleasure to announce a sequel with a thrilling and exciting online experience."
The first Conduit title sold modestly, shipping 150,000 units worldwide during its launch week. Ganofsky told IGN in February the game has gone on to sell over 350,000 copies since then.
High Voltage Software is also working on another title, The Grinder, a multiplatform game due out late next year. The Grinder was originally a Wii exclusive title before it was revealed it would also be coming to Xbox 360, PlayStation 3, and PC.
Wednesday, 14 April 2010
FIFA World Cup 2010 Gets Teased on the Wii
The trailer also highlights what the Wii version of the game will look like. More specifically, it explores the unique Global Elimination mode that allows users to play in custom tournaments online. The title will be coming to the Wii at a date to be announced later. It will be hitting the PSP, PS3 and Xbox 360 on April 30, 2010
Monday, 5 April 2010
Monster Hunter Tri Preview: Army of Four

Monster Hunter is all about the multiplayer, which is why I think it never really took off on PSP in the US the way that it did in Japan – American PSP owners are just too selfish for the buddy system.
Monster Hunter Tri, however, is going for a different audience with its exclusive Wii release. By streamlining the Wii friend code process and adding features other multiplayer games rely on – such as a chat window – Tri is trying to jump start the online ecosystem that's already built into the PlayStation 3 and Xbox 360.
But how does that impact that actual monster hunting?
What Is It?
Monster Hunter Tri is a multiplayer adventure game where up to four players can team up to hunt down monsters. The game skips over friend codes, instead using a lobby system where you can easily find other players and send friend requests. Additionally, there's a chat window in-game that can be accessed with a USB keyboard if you don't feel like pointing and clicking. Currently, Wii Speak is not in the game – but Capcom is "looking into it."
There's also a singleplayer mode built into the game, but details on it are scarce.
What We Saw
I played three missions during the University event using both the Wii Remote/Nunchuck configuration and the Classic Controller Pro because they had one handy.
Note: It's unconfirmed if the Classic Controller Pro will be brought to the US along with Monster Hunter Tri.
How Far Along Is It?
The game is due out in Spring 2010. I didn't notice any major show-stopping bugs – but I was sad to see that the Wii was hooked up to computer monitors which have a nasty reputation of making even very good Wii graphics look fugly. So I can't speak to the graphics which are apparently supposed to be pretty.
What Needs Improvement?
There's No Lock On: Normally, this doesn't matter in Monster Hunter because you pan the camera toward a monster, press attack and bam! You've hit it. However, Tri introduces underwater combat where the monsters can change depth quickly during a fight. Panning the camera a la ground combat under water takes a little extra work and can be totally disorienting. So, yeah, a lock-on would be preferable.
At Tiddy Bit Fiddly: On the Classic Controller Pro, I had a lot of problems getting the Bowgun to aim right. Not only do you have to have the weapon out and cocked before you can attack – you also have to choose between shooting from the hip or going into sniper mode with a targeting reticule. Given that battles move very quickly and monsters can charge across a field right at you while you're reloading and re-cocking, it would be nice if the button controls for un-slinging, cocking and aiming your Bowgun were perhaps a little streamlined. Or if there were a Panicked Dodge button that would snap you out of sniper mode at the last second.
Constant Loads: Every time you leave an area of a map – which you will, because the monsters move around – you've got to endure a loading screen. It gets tedious.
What Should Stay The Same?
Wow, It's Multiplayer! I'm not used to more than two people in my multiplayer on the Wii, so I was excited to see four people in the same place, attacking the same thing with no lag – on the Wii! If Monster Hunter Tri can work things out such that people actually buy this game and play it, it's going to be a lot of fun team up with people and make new friends among strangers the way I would on other consoles.
Swimming Is Fun: Once you get the hang of the quick-swim button and the dive button, moving around underwater feels pretty pleasant. I kind of wonder how the lancer doesn't drown under the weight of her weapon, though…
Final Thoughts
Two things will probably make or break this game: Wii Speak and pay-to-play subscriptions. In Japan, they don't have the former, but they do have the latter – and a long history of loving Monster Hunter. Here, we're sad because there are only like two games that use Wii Speak and I really don't think we'd stand for a subscription Wii game no matter how awesome it might be. Also, we're not as fond of or familiar with Monster Hunter – but with any luck and a little attention to these two make-or-breaks, Capcom could be changing that.
Sunday, 21 March 2010
Metroid Other M Preview
Nate Bihildorf discusses some of the mechanics behind the new style, with Samus switching from classic side scrolling view to a more modern first person perspective to uncover more about her environment. He also goes into some basic plot and timeline details, certainly a treat for Metroid fans.
Friday, 19 March 2010
Ubisoft Release Red Steel 2 - Enemies Trailer
To help promote this action, Ubisoft have released a new trailer which highlights some of the enemies that can be found in the game, and shows them in action against the game's brooding protagonist.
Definitely some mean looking guys, and you guys will get the chance to destroy them first hand next week. For now though, you'll just have to make do with watching the trailer below.
Monday, 8 March 2010
Preview: Red Steel 2 (Wii)

The story begins with you witnessing a stranger tie up your ankles, and then suddenly dragging you across a desert. Why? Yeah, you don't know. No matter, you're thrown quickly into the fray without time to think. The first level's environment mixes a blend of cacti and dirt with varying structures covered in hiragana and katakana. It's up to the player's discretion when to chop his nemesis into pieces or blast him in the face.
What's new for E3?
What's our take?
Monday, 8 February 2010
Nintendo Wii 2010 Best Games Preview
Overview: The Wii system launched alongside the last console Zelda title, the GameCube-converted Twilight Princess, back in the Fall of 2006 -- but rumor has it this Wii-specific installment in the series had already been in development for some time even before then. Not much is known about the next big Zelda game quite yet, but it is confirmed that it will require the MotionPlus peripheral for Link's swordplay and that it's supposed to be coming out this year -- Reggie's promising it's going to be perfect, too. We can't wait to learn the identity of the mysterious girl and all the other details of what will surely be one of the biggest Wii releases ever.Why It's Hot: We are already getting mixed messages from Nintendo on the latest Legend of Zelda for Wii. We've been told the game is hitting this year, but then later countered by statements that "It'll come when it's perfect." Regardless of when we truly do get the next Zelda, it should come as no surprise that it'll be a game-changer, and one Nintendo fans can anticipate without worry of disappointment. Miyamoto and company have mentioned that the next Zelda will be a break from the formula, and a truly innovative affair. I'd expect Nintendo's latest tech advancement Wii MotionPlus will be a focal point, and with as much talk as there was about unused Wii horsepower in Twilight Princess I also expect Link's next adventure to be a feast for the eyes. If it's even Link, that is…
Overview: Video games are most often associated with fast action, high intensity and constant tension meant to get your blood pumping faster and faster -- so it was quite a shock when Nintendo introduced a game that tried a completely different approach and succeeded so well. 2008's Endless Ocean was a tranquil, calming, soothing-to-play underwater exploration experience, as it was a joy to just spend some time kicking around under the waves. Blue World, the upcoming sequel, is set to offer more of the same -- but with lots of improvements. Enhanced graphics, two-player online co-op and WiiSpeak support are just a few of the new additions you'll find when you dive in to relax a second time.Why It's Hot: The first Endless Ocean came out of nowhere for me. What seemed like a casual-only, lackluster little diving game turned out to be a true sleeper hit, and I spent hours upon hours diving in multiplayer, snapping pictures of rare fish, evolving the story through side-quests, and taking on night excursions in Nintendo's innovative underwater adventure. We (myself and dive buddy Matt Casamassina) begged for more and the Big N has answered, bringing new dangers, more dive locations (including both fresh water and saltwater areas), and online Wii Speak support for a stronger multiplayer experience. Endless Ocean may not seem like the token "hardcore game" we often endorse, but trust me when I say you'll get pulled in by its strangely addictive design.
Overview: Capcom brought classic 8-bit Mega Man action back with a vengeance in 2008, when Mega Man 9 blazed its way into the Wii Shop and reminded all of us gamers alive back in the '80s what real challenge was all about. Mega Man 10 is the inevitable follow-up, scheduled to arrive this mark and keep the pain coming -- unless you select the new Easy Mode. Yes, if you had trouble finishing 9, 10's got you covered with a concession that should let you at least see all the new bosses. Like Sheep Man. Gotta love Sheep Man.Why It's Hot: After the rebirth of the Mega Man franchise with Mega Man 9 last year I started to wonder where Capcom would take their series next. Well, in typical fashion the company is out to sequel the hell out if its success, and I couldn't be happier. Mega Man 9 kicked off the world of 8-bit action once again, and Mega Man 10 is following in its footsteps, allowing for three playable characters, a new group of hilariously awesome robot masters, and even more nostalgic old-school action. It's more of the same, but when that "same" is responsible for many of the top titles in our industry's past it's hard not to get hyped for a little more 8-bit action from Capcom.
Overview: Nintendo's famous fighting femme fatale, Samus Aran, has concluded her adventures in the Metroid Prime trilogy-- and now it's time for something new. The alien-blasting bounty hunter will return this year in Metroid: Other M, an all-new and re-imagined take on her world developed in a new partnership between Nintendo and Tecmo's Team Ninja. Early looks at the game from last year's E3 suggest that the gameplay style of this next mission for Samus might be a mix between first-person 3D shooting and more traditional 2D exploration. We're looking forward to finding that out for sure, later this year.Why It's Hot: It's safe to say that nobody saw Metroid: Other M coming. As an all-new direction for one of Nintendo's longest-running franchises, M is out to turn the Metroid series on its head. From what I've seen so far is already evidence of its evolution, mixing what looks to be sidescrolling action with first person boss fights and intense action. It'll be tough to beat Retro's Prime series, but Team Ninja has a rich history of beautiful CG and action, and that's already evident in Other M's debut trailer. There's plenty of reasons to be excited for Other M's release, but remember: Metroid has a rich history of delayed releases, so being true fans means we'll be adding this little blurb every year until the game's real release date surfaces. From the looks of it though, Nintendo's latest Metroid offering looks to be well worth that wait.
Overview: Just announced as a Wii exclusive a couple of weeks ago, NBA Jam is an all-new revival of a classic arcade sports design that had nearly every gamer alive in the '90s screaming "he's on fire!" while pumping quarter after quarter into its original Midway-developed coin-op cabinet. This reboot is set to offer the same style of over-the-top two-on-two hoops action with real NBA all-stars, along with a new and compellingly absurd visual style that renders the players' bodies in 3D, but uses comical photographic images for their faces. Sounds just like the sort of wackiness that'll fit right in with classic NBA Jam gameplay.Why It's Hot: Back in the day NBA Jam introduced a new type of sports videogame that was based on fast-paced arcade action instead of realistic simulation. We played the holy heck out of the arcade original and can't wait to get back on the court. The primary designer and programmer on the classic game, Mark Turmell, is back as a consultant on this Wii edition. Early screenshots give us hope that the team is trying to replicate the look of NBA Jam with a modern twist. Several classic games have found new life on the Wii, so we have high hopes for the return of this one.
Overview: Originally intended to be a late 2009 release, Red Steel 2 is now scheduled to arrive and slice your mind in half this March. The MotionPlus-enhanced first-person shooter/slasher gives you control over a mercenary armed with both kinds of steel -- gun and sword. Pointing and aiming the pistol is handled by IR while the MotionPlus kicks in to translate your sword swipes to the screen in the closest 1:1 control the Wii's seen yet. And, if you don't yet have a MotionPlus for some reason, the game will ship to stores with one in the box -- ensuring you've got the right equipment to carve up some Jackals in old Caldera.Why It's Hot: After the disappointing release of the original game it's safe to say I was very skeptical about Red Steel 2. Well, all skepticism left after my first playthrough the night before E3 kicked off. I played it, and then I played it again. And then again. And again. Red Steel 2 is an impressive FPS from top to bottom, as Ubisoft's shooter hits 60 frames per second with smooth controls, has more customization than most Wii games out there (save for Medal of Honor Heroes 2 and The Conduit) and blends impressive shooting with MotionPlus swordplay. I've seen a few levels from front to back, and already I'm happily convinced. Everything from the new visual look, the pseudo-western theme, and revolutionary controls are priming Ubisoft's second Red Steel for a successful Cinderella story.
Overview: Just released in Japan this past October, Sin & Punishment 2 is the Wii-exclusive shooter sequel we never thought we'd see. The original Sin & Punishmentwas an incredible experience, an on-rails shooting design that tops the list of best games ever made for the Nintendo 64 -- but it never came to America. It was only through the Virtual Console a couple of years ago that we finally got to play it here in the States. But with an appreciative audience now established, we can look forward to a localized release of the new, over-the-top, kill-everything-that-moves adventure coming very, very soon.Why It's Hot: What started as a Japan-only import from the N64 has since become one of the biggest fan-influenced moves I've seen from Nintendo in years. People begged for more, and the first acknowledgement of the fan support for Sin and Punishment came when Nintendo finally released the game stateside on October 1, 2007; seven years after its original Japan-only release. Momentum continued, with a partnership between Nintendo and Treasure unveiled a year ago with Sin and Punishment 2. Now US-bound, the long-awaited sequel is a nice little reminder that Nintendo still listens to its hardcore fan-base. I played it at E3 last year, and can't wait to play more.
Overview: After the incredible success of Mario's first trip out to outer space, Nintendo's designers decided they weren't quite done with the idea -- so the plumber's going galactic again. Super Mario Galaxy 2 will be a direct sequel to the 2007 original Mario Galaxy, and promises to include even more mind-bending gravity puzzles, brilliantly colorful environments and incredible music than before. New additions to the design, too, will make their debut -- like Mario's new drill item that lets him bore straight through to the other side of spherical planetoids and the highly anticipated return of Yoshi (who'll have some brand-new tricks of his own).Why It's Hot: Super Mario Galaxy headlines our Top 25 Wii Games list, so obviously we're hecka excited for the sequel. Nintendo of America President Reggie Fils-Aime has told us that part two is being made for the hardcore Nintendo fans and will be a bit more challenging than the first game – which sounds great, considering so many Wii games are designed to be casual friendly. The first game is arguabl the prettiest on the system and the footage we've seen so far of Mario Galaxy 2 also looks beautiful. Plus, we haven't seen Yoshi in a 3D Mario game for a while and we can't wait to get back in the saddle.
Sunday, 24 January 2010
TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS
Get ready to rumble as two great fighting traditions come together with explosive results – exclusively on Wii!
The seventh game in Capcom’s hit VS. series, TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS continues the tradition of the franchise by pitching famous characters from the Capcom game universe into battle against a roster of opponents from a whole other world.
This time around, the likes of Ryu, Chun-Li and Alex from Capcom’s Street Fighter series will square off against characters created by famous Japanese animation studio Tatsunoko Productions. With almost half a century of animation excellence under their belts, Tatsunoko Productions have built up a wealth of rich characters that promise to become just as familiar to gamers in Europe as they already are to anime fans in Japan.
Explore the site to see the game in action, learn more about the fighters flying the flag for both Tatsunoko and Capcom, and to discover how the chaotic action in TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS can be brought to order by new fighting game fans and experienced campaigners alike.
Tuesday, 19 January 2010
Preview: Mega Man 10 Bosses (Wii)
Strike Man

Strike Man's stadium-themed stage is no doubt full of sporty hazards. The one screenshot we have of his level shows soccer ball rockets that may be dangerous for Mega Man to touch, or could possibly be used as platforms. Maybe even both. Strike Man himself has a design extremely unique amongst the ever-growing Robot Master roster. Essentially, he's a gigantic baseball with arms and legs (with a baseball mitt on one of his hands). From the lone boss battle screenshot, you can see his weapon, some sort of purple-colored orb (that looks suspiciously like a Pokeball) that will no doubt be thrown with incredible velocity toward the Blue Bomber.
Solar Man

Surprisingly, it took a full ten games for a Robot Master to be themed on our very own star, the Sun. Solar Man's design is an interesting one, with some sort of artificial star (or other energy) hanging over his head. What kind of physics allows Solar Man to harness atomic power? That remains to be seen. What can be garnered from the couple of screens we've seen is that Solar Man's stage is aptly full of fiery threats to Mega Man. And when Mega Man finally gets into a battle with Solar Man, it appears that Solar Man shoots energy straight out of the top of his head. Will his uneven lair make the battle more difficult, ala Snake Man, Quick Man or Spark Man in games past? Only time will tell.
Sheep Man

Sheep Man was the very first Robot Master revealed to us when Mega Man 10 was announced back in December, and is beyond a doubt Mega Man 10's most unique enemy. His stage is filled with vividly-colored blocks, no doubt part of a grander puzzle that will transcend much of his level. As for Sheep Man himself, it appears this wool-covered Robot Master harnesses the power of electricity to do his foes in. The screenshot we received of Mega Man doing battle with Sheep Man indicates that Sheep Man may split into multiple parts, hovering at the top of the screen in the form of clouds, raining lightning down from a safe altitude.
Pump Man

Water-themed Robot Masters appear in several core Mega Man games. Bubble Man and Splash Woman are amongst the aqueous robots from games past, but Pump Man appears to be designed after Mega Man 4's very own Dive Man, down to his coloring, and even the look of his face. Pump Man could potentially have multiple weapons, with a specialized arm cannon, chest gun, and giant pump on his head. But from the screenshot of Mega Man doing battle with Pump Man, it appears certain that Pump Man marks the return of the infamous shield-based weapon. His stage itself is a sewer that contains both dry and underwater segments.
Nitro Man

A Robot Master named Turbo Man appeared back in Mega Man 7, and his ability to turn into a car and speed around his lair caused mass mayhem for the Blue Bomber. In Mega Man 10, a similar Robot Master makes an appearance. Named Nitro Man, this robot turns not into a car, but rather into a motorcycle. With handlebars sticking out of his chest, and with tires bulging out of his back, you're likely to find a fast-moving battle when you finally get to Nitro Man. His city-at-night themed stage will ultimately lead to his lair, where you'll have to bob and weave around your foe in order to dodge his Metal Blade-like weapon.
Commando Man

In addition to Sheep Man, December's announcement of Mega Man 10 ultimately revealed to us a second Robot Master named Commando Man. Commando Man is certainly the biggest and beefiest of Mega Man 10's Robot Master roster, though the screenshot of Mega Man doing battle with him doesn't indicate much about what his weaponry might be. Similar, perhaps, to Napalm Man, we can expect Commando Man to come to battle with multiple types of weapons, though that remains to be seen. His stage appears to be desert-themed, with raging sandstorms taking up much of the screen, making it difficult for Mega Man to successfully navigate various hazards.
Chill Man

There have been only four ice-based Robot Masters in the core series before Mega Man 10 -- Ice Man, Blizzard Man, Freeze Man, and Frost Man. Finally, the theme is brought back with Mega Man 10's Chill Man. Chill Man's stage, from the screenshot we've seen, seems to be an icy world with platforms that look a great deal like Gemini Man's from Mega Man 3. Chill Man's wide-open lair could be indicative of the robot's ability to jump extremely high, though it seems his arm cannon is his biggest menace, shooting icy projectiles towards his target. Perhaps Solar Man's atomic abilities will meltdown Chill Man? We'll find out soon enough.
Blade Man

Finally, we come to Blade Man. His stage seems to be medieval or castle-themed, much like Knight Man's stage in Mega Man 6. Axe robots will attack Mega Man here, as he traverses the castle walls to get closer and closer to Blade Man's lair. Blade Man himself has a unique design, with three blades stretching from his body. A tall blade rests on his head, with two swords sticking out where his arms and hands should be. The screenshot we have of Mega Man fighting him could indicate that Blade Man is a melee robot, something not seen often in the Mega Man franchise. Could using his weapon require you to get close to your enemies, like Top Man's Top Spin or Charge Man's Charge Kick? We'll find out in March!
Mega Man 10, a downloadable title, will be available for WiiWare, Xbox Live and PlayStation Network this March. Keep tuned to Nintendoclips.com for the latest news.
Wednesday, 13 January 2010
Preview: Super Mario Bros (Wii)
Let's dive straight in: we're guessing everyone understands the basic concept of a Mario platformer after 20 years of the genre: run left and right, and jump until you reach the end of a level. That's it, no convoluted 'innovations' - it's a formula so unwavering in its purity that literally everyone gets it after ten seconds of staring at the screen. Indeed, after some - admittedly unscientific - focus-testing, we've yet to find a person who hasn't fallen for the game's charms, and it's Nintendo's most joyously inclusive offering yet. That's all the more astonishing given that it doesn't sacrifice anything of the Mario formula in the name of accessibility.This is a proper Mario platformer through and through and, while the original New Super Mario Bros. played like a love letter to Mario Bros. 3, this Wii iteration has more of a Super Mario World vibe, with its playful ingenuity, chunky environmental hazards and refined power-ups. True, it might not be particularly original - and much of the game will be familiar to anyone who's played one of Nintendo's previous platform classics - but it's infused with the company's trademark design excellence, taking traditional Mario tropes and giving them a subtle new spin.
Mario's new abilities, for instance, are a significant improvement over the DS game's largely superficial inclusions. This time, the likes of the propeller outfit and penguin suit play an integral role in the game, granting abilities that actually give you a tactical advantage when used intelligently - whether that's zipping over troublesome areas, freezing enemies into ice cubes and using them to fell multiple foes or offering greater manoeuvrability underwater. Oh, and Yoshi's back too! It all adds up to a game that's an absolute master class in family-friendly fun, without the design simplification seen in Nintendo's more recent mainstream offerings. Yes, Nintendo might be pushing New Super Mario Bros. Wii's multiplayer focus, but it still sits proudly alongside its predecessors as a bone fide Mario platformer, whether playing with friends or as a solo experience.
But, oh, that four player mode! With a full group of friends in tow, for either story mode or multiplayer-specific extras, New Super Mario Bros. becomes thoroughly compulsive in its hilariously haphazard chaos. Its stroke of absolute genius in story mode is its complete lack of enforced objectives - it's not competitive and it's not cooperative. Instead, each level is a neutral playground that polarizes play styles in constantly shifting directions. With no particular goal - other than to reach the end - it's pretty much a free for all, usually starting off with good-natured camaraderie before nose-diving into vitriolic retribution as the ingenious way characters interact with the world and each other comes to the fore.
Release Date: 10/11/2009
Wednesday, 30 December 2009
Preview: Call Of Duty Reflex (Wii)
The best selling shooter of all time Call of Duty® 4: Modern Warfare™ has come to the Wii. Ported to the Wii by Treyarch, Call of Duty: Modern Warfare: Reflex brings to Nintendo fans the intense and cinematic experience of Call of Duty 4: Modern Warfare, winner of 50 combined Editor’s Choice and Game of the Year awards. Call of Duty: Modern Warfare: Reflex for Wii arms you with an arsenal of advanced and powerful weaponry and transports you to the most dangerous hotspots around the globe to take on a rogue enemy threatening the world.
As both a U.S. Marine and British S.A.S soldier fighting through an unfolding story full of twists and turns, use sophisticated technology, superior firepower, and coordinated land and air strikes on a battlefield where speed, accuracy, and communication are essential to victory. Continue the fight online over the Nintendo Wi-Fi Connection for unrivaled multiplayer gameplay.
SQUADMATE MODE
For the first time, play through the epic campaign of Modern Warfare side-by-side with a friend on a single screen. At any moment, a second Wii Remote can be activated, giving the second player their own aiming crosshair to support their Squadmate with additional firepower.
UNPARALLELED Wii MULTIPLAYER
The best multiplayer action in gaming is on Wii with full support for perks, challenges, kill streaks, and customisable classes. All game modes including Team Deathmatch, Free for All, Domination, Sabotage, Headquarters, Search & Destroy, and Arcade Mode are now available. Jump on the Nintendo Wi-Fi Connection to dominate opponents online with air strikes and attack helicopter support, unlockable abilities, and sophisticated weaponry.
STUNNING VISUALS
Featuring immersive graphics and amazing special effects, Call of Duty: Modern Warfare: Reflex is the most visually impressive Wii game to date.
AUTHENTIC ADVANCED WEAPONRY
Featuring an arsenal of more than 70 weapons and gear including assault rifles with laser sights, claymore mines, .50 caliber sniper rifles, and M-249 SAW machine guns, Call of Duty: Modern Warfare: Reflex has you locked and loaded to accomplish the mission.
Release Date: 10/11/2009
