Showing posts with label Conduit 2. Show all posts
Showing posts with label Conduit 2. Show all posts

Sunday, 28 November 2010

New Conduit 2 Trailer Heavy on Talk, Light on Action

Whilst previous trailers for Conduit 2 have focused on the game's massive amounts of bullets, bangs, booms and bombs, this latest trailer shows off the game's cinematic leanings.

New voice actors take up the story after the final events of The Conduit, with Agent Ford drawn deeper into the conspiracy that threatens to topple the world's already delicate balance. It might not be Shakespeare, but as a prelude to some big explosions it looks like it should do the trick. That and the All-Seeing Eye's new voice saying "hurry Michael" puts us in mind of Knight Rider's KITT, which is always a good association to have.



Saturday, 16 October 2010

Conduit 2, New Release Date Announced With First Trailer

Sega has announced that Conduit 2, the sequel to the Wii-exclusive first person shooter from 2009, will be released in February 2011.

High Voltage Software are once again handling the development duties and the game will be remaining a Wii-exclusive project. The title was originally due this autumn, but the developers claim that feedback at trade shows has lead to many "new ideas" being added - we can expect additional modes, weapons and boss fights.

Despite the delay, a first trailer for the game has been released. Click below to watch.


Sunday, 5 September 2010

The Conduit 2 Delayed till 2011, Classic Controller Compatible

SEGA have confirmed that the upcoming sequel to High Voltage's alien shooter will be touching down in Q1 2011.

The second attempt at cracking the fairly sparse Wii FPS market was originally set to invade in November this year, but has been pushed into the early months of 2011 for unknown reasons.

It's highly likely though with Goldeneye 007 pumping bullets before Christmas, and around the same time as the original Conduit 2 launch, that SEGA felt it would be more appropriate to release the new game once the nostalgia dust has settled slightly.

According to Nintendojo, there's also been confirmation of Classic Controller (Pro) support for multiplayer, in addition to the regular Wii Remote and nunchuck.

Monday, 21 June 2010

Strap On Your Headset for Conduit 2

Of all the many promised improvements for Conduit 2, the overhauled multiplayer mode is the one we're most keenly awaiting. With the addition of splitscreen local multiplayer the offline side should be covered, but the original title lacked in the online department, so the latest batch of information on Conduit 2's Internet play should be welcomed by many.

Whilst the Wii Speak room microphone is still supported in the sequel, it will also make use of PDP's recently announced Headbanger Wii headset for increased vocal clarity whilst shooting strangers. You'll be able to shout at those newly-dead bodies too, as Conduit 2 will let you talk to anyone in-game whether they're on your friends list or not. Should you meet a worthy opponent you can add them to your Allies List, which allows you to battle against a regular group of players without the need for Friend Codes, though you can still add friends manually using their codes if you so desire.

The weapon and map voting has also been overhauled, promising a lot more variety than the previous title, though naturally that remains to be seen.

Friday, 11 June 2010

Conduit 2 Supports Wii MotionPlus


We've been holding onto the knowledge for weeks now, but SEGA has finally, officially, revealed that the High Voltage Software-developed Conduit 2 will feature support for Wii MotionPlus.

The sequel to last year's Wii-exclusive first-person shooter will work without the controller attachment, but owners/users of the Wii MotionPlus peripheral will gain enhanced control effects including more responsive movement and direction tracking for when the pointer leaves the screen.

We've had an early look at the game more than a month ago, but it will be playable at this year's Electronic Entertainment Expo in SEGA's booth next week.

Monday, 19 April 2010

SEGA Unveils Conduit 2 For Wii

First revealed in Nintendo Power, Conduit 2 will be released this Fall exclusively for the Nintendo Wii. Along with a standard single-player and multiplayer online modes, Conduit 2 will also include online and offline cooperative play.

One of these new co-op modes, titled Team Invasion Mode, allows up to four players to play online together or offline on four-way split screen. The game allows up to 12players to battle online and includes Wii Speak compatibility.

"Conduit 2 is an enormous sequel. Not only does it greatly improve and expand on the original, the online and co-op play modes aim to raise the bar for Wii war games," said Sean Ratcliffe, Vice President of Marketing, SEGA of America.

"The support for the original has been amazing." said Eric Nofsinger, HVS Chief Creative Officer. "The fans have always been a major factor in our development process and their continued enthusiasm has helped make Conduit 2 even better."


"The Conduit was the first of many original IP's being developed by our studio." said Kerry J. Ganofsky, CEO and founder of High Voltage Software. "That's why it gives me great pleasure to announce a sequel with a thrilling and exciting online experience."

The first Conduit title sold modestly, shipping 150,000 units worldwide during its launch week. Ganofsky told IGN in February the game has gone on to sell over 350,000 copies since then.

High Voltage Software is also working on another title, The Grinder, a multiplatform game due out late next year. The Grinder was originally a Wii exclusive title before it was revealed it would also be coming to Xbox 360, PlayStation 3, and PC.

Tuesday, 30 March 2010

Conduit 2 Confirmed For Wii

The cover of the May issue of Nintendo Power reveals a sequel to the famed first-person shooter, The Conduit, is in development for the Wii.

While we are yet to receive a copy to confirm exact details, it appears SEGA will again be publishing the title. Conduit 2 is also said to feature a 4-player split screen competitive mode.

The first title sold modestly, shipping 150,000 units worldwide during its launch week. High Voltage Software CEO Kerry Ganofsky told us in February the game has gone on to sell over 350,000 copies since then.

High Voltage Software is also working on another title, The Grinder, a multiplatform game due out late next year. The Grinder was originally a Wii exclusive title before it was revealed it would also be coming to Xbox 360, PlayStation 3, and PC.