Monday, 13 September 2010

GoldenEye 007: Blowing Up Helicopters and Jungle Fever

Sometimes, James Bond sneaks into a hostile situation without being detected, noiselessly disposing foes wherever he goes. And other times, the secret agent feels like tearing down an entire city in his wake.

Graham Hagmaier, a producer at Activision, explained that giving the player options in the way Bond tackles a level was one of the main goals for the project.

“One of the big keys [for developer Eurocom] in regard to game design is player choice,” said Hagmaier. “[The game] has multiple routes through areas, so you can take the stealthier route and kind of use close-quarter combat — such as takedowns. Or you can go in guns-a-blazing — American style, as I like to call it — and just firefight and take out enemies.”

Nintendojo reported a new level starts with Bond, in a tank, chasing an automobile. You can hear Daniel Craig as Bond in a voice over, detailing the events happening. Craig’s performance sounds top-notch, equivalent to something straight from a movie. But before you hear too much from 007, a helicopter blows a bridge sky high, leaving you without a tank and a lot of ground to catch up.

The pursuit that follows displays the impressive visuals for the game. The tank smashes everything in sight, like cars and enemy trucks. Even better, the armored vehicle blasts through cement pillars underneath buildings throughout the level. But that’s not all. Huge skyscrapers and buildings tumble down, blanketing the ground with dust and rubble. The effects are pretty stunning, and the frame rate seems to hold steady.

The cause of this destruction rests with an army of trucks and helicopters attempting to stop Bond in his tracks. The whirlybirds flutter above in the sky, launching missiles at the secret agent. The missiles display realistic smoke trails, and then boom, spectacular fire explosions. Once again, the graphics are definitely something to talk about.

As for destroying these enemies, you have the tank at your disposal. You primarily keep your foot on the gas moving forward with the control stick, with the right analog stick navigating your reticule (with missiles and a submachine gun). Obviously, the game was demoed, once again, with the Classic Controller Pro.

GoldenEye 007’s single player campaign looks to be a pretty spectacular experience. The level showcased some memorable and stunning scenes, as well as capture the Bond feel and look. The developer Eurocom seems to be on the right track with James Bond’s adventure for Wii.

Friday, 10 September 2010

Wii Party Preview

Mario had a good run. After nearly a dozen games in the Mario Party series across the Nintendo 64, Game Boy Advance, GameCube, and Wii, Nintendo's giving the plumber a break and putting its Mii avatars to work for the latest collection of four player mini-games. The Japanese version's been available for a few weeks now, but Wii Party is yet to release in North America & will hit shelves on October 4th.

Wii Party features 13 game modes that utilize approximately 80 different minigames that pit as many as four players against each other in both videogame challenges as well as physical competitions that use the Wii remotes in unique fashion.

Just like Mario Party, Wii Party's core experience is in a board game presentation. Roll the dice, walk the path, land on a space, and compete in a randomly selected mini-game. Unlike Mario Party, however, there's really only one board game map on this island – it resembles WuHu Island from Wii Sports Resort but officially the place has nothing to do with that location. For a little board game variety, there's another mode called Glob Trot where you'll wander around the entire world competing against other opponents instead of just a single volcano-and-dinosaur infested island in the middle of nowhere.

Tuesday, 7 September 2010

Nintendo's Next Console Will Leave You With Your Mouth Open

Is your mouth open? If it's closed, watch out, because Nintendo's next console will make you all slack jawed. But relax, we're a few years off. Go ahead, shut your yapper.

Whether it's been portables, controllers or even 3D, Nintendo has been a trailblazer. And according to Metroid co-creator Yoshio Sakamoto, that doesn't look like it will stop any time soon.

"At Nintendo we always have the obligation to surprise users with a new game console," Sakamoto told website 3D Juegos in a recent interview. "We have never done what others have. We prefer to create something new that catches attention, and I think this will continue this time as well. Surely the new Nintendo machine will leave you all with your mouth open."

Last year, Nintendo president Satoru Iwata stressed the importance of surprising people with the new Nintendo console — more importantly, Iwata mentioned how it was important for Nintendo to include "meaningful" surprises for consumers. "As for timing," Iwata said at the time, "it may be three years from now, five years from now or eight years from now."

Sunday, 5 September 2010

The Conduit 2 Delayed till 2011, Classic Controller Compatible

SEGA have confirmed that the upcoming sequel to High Voltage's alien shooter will be touching down in Q1 2011.

The second attempt at cracking the fairly sparse Wii FPS market was originally set to invade in November this year, but has been pushed into the early months of 2011 for unknown reasons.

It's highly likely though with Goldeneye 007 pumping bullets before Christmas, and around the same time as the original Conduit 2 launch, that SEGA felt it would be more appropriate to release the new game once the nostalgia dust has settled slightly.

According to Nintendojo, there's also been confirmation of Classic Controller (Pro) support for multiplayer, in addition to the regular Wii Remote and nunchuck.

Thursday, 2 September 2010

Call of duty Black Ops - Gameplay & New Gamemode


Call of Duty: Black Ops - Wager Match Trailer



Call of Duty: Black Ops Multiplayer Gameplay