Thursday, 29 April 2010

'Monster Hunter Tri' Review - Monsters, Nunchuks, And Underwater Adventures, Oh My!

Capcom's ridiculously popular "Monster Hunter" franchise is back in action with "Monster Hunter Tri" for the Nintendo Wii, combining free online play with new hunting grounds, creatures, items, and equipment permutations. The new game also features undersea hunting grounds — a first for the series.

But does the series' debut on the Wii live up to the hype?


The Basics

Like in previous versions of "Monster Hunter" (including last year's "Monster Hunter Freedom Unite," one of my favorite games of the year), you play the role of a Monster Hunter charged with protecting a village from the creatures that populate the surrounding forests, deserts, swamps, arctic tundras and, in the case of "Tri," underwater regions.

Objects you collect from the bodies of slain monsters or gather via fishing, catching in nets or other means can be used for a variety of purposes, including forging or upgrading your armor and weapons, combining to form rare items, improving the efficiency of the local farm or fishing fleet, and even creating furniture or other unique items for your character.

The Highs

More!
Just as with any good next-iteration of a franchise, "Monster Hunter Tri" basically takes the previous title and amps everything up a bit with new enemies, items, and skills, and wraps it all around one big addition to the series. In this case, the big selling point is the undersea hunting element — which is actually a lot of fun, and the best part? It doesn't require the extended learning curve typical to the "Monster Hunter" games. I was able to jump into the water and maneuver fairly easily, with much of the new terrain's requirements fairly intuitive translations from the normal controls.

Better!
One of my biggest complaints about the previous iteration of the franchise, "Monster Hunter Freedom Unite" for the PSP, was the awkward camera angles. Much of that issue seems to have been resolved with "Tri," and I rarely found myself running into walls or — worse yet — creatures every few seconds. The camera seems "smarter" this time around, and the game benefits immensely from this improvement.

Different!
The online multiplayer system in "Tri" also received a significant overhaul, and benefits greatly from the new, simplified structure for cooperative play. I'm not sure how much of this was due to user reaction or Nintendo-imposed restrictions, but the end result is a much simpler method for finding and participating in cooperative hunts. While "Monster Hunter" veterans might not be big fans of the new, scaled-down style of online play, it feels far more welcoming to new or less-hardcore players, which will likely benefit the series in the long run.

The Lows

Classic Is Best
There's a good reason why some versions of "Monster Hunter Tri" come bundled with the new Classic Controller Pro — the game's controls are nearly impossible to manage with just the Wii remote and nunchuk.

Waiting On A Screen
One of the recurring issues with the "Monster Hunter" franchise continues to be a problem with "Tri," in that you still spend quite a bit of time waiting for load screens between areas and various portions of the game environment. While the occasional load screen is necessary in games with such a massive number of options in any given area, it gets a bit cumbersome to have to wait through five or six load screens for every quest. with technology as it is today, this seems like a problem that could be remedied, and should be in future installments.

Buy A Book
I mentioned the notorious "Monster Hunter" learning curve earlier in this review, and it holds true in the Wii iteration as much as with any other version of the game. It takes a long (possibly a week or more) to really get comfortable with many of the skills necessary to manage your character's growth when you pickup your first "Monster Hunter" game. While I was able to jump into "Tri" with very little difficulty, that's only because of my existing comfort level with the basic skills and game fundamentals I learned in "Monster Hunter Freedom Unite" (and it took me a week to learn how to gather and combine items in that game). New players will likely have a rough time getting up to speed in "Tri," but no more so than any of the other "Monster Hunter" games.

The Verdict

"Monster Hunter Tri" is a great addition to the celebrated franchise, and while it still suffers from some of the problems of its predecessors, fans of the series will find a lot to like about the latest installment. The new additions to the game manage to provide a lot of extra fun without upping the already considerable learning curve, and the online multiplayer aspect has been simplified enough to make it nearly as much fun as the solo narrative. If you're a fan of the "Monster Hunter" franchise, you'll enjoy the heck out of "Tri," but be warned: the Classic Controller Pro is an absolute necessity for the game. Do not hunt monsters without it!

Sunday, 25 April 2010

'Other M', 'Sin & Punishment' delayed

Nintendo has announced that Metroid: Other M and Sin & Punishment: Star Successor have been delayed.

Other M - the first original series Metroid title for the Wii - has had its release date pushed back from June 27 to August 31.

Science fiction shooter Sin & Punishment: Star Successor will now arrive in stores on June 27, having previously been slated for June 7.

Elsewhere, Nintendo has revealed release dates for a host of dowloadable releases. Photo Dojo and Earthworm Jim will be released as DSiWare on May 10, while Bit.Trip Runner will be released as WiiWare on May 17.

Gameloft's Hero Of Sparta gets a digital release for the DSi on May 30. Flametale and A Kappa's Trail arrive on the platform on June 7 and 14 respectively.

Thursday, 22 April 2010

James Bond: Bloodstone: Name of Driving Focused Game?

According to a Gamespot report, a retailer website slip-up may have outed "James Bond: Bloodstone" as the title for the long-awaited "racing and driving focused" 007 game from Bizarre Creations. HMV reportedly posted a listing for a game with that title (though it's nowhere to be found now) in the "driving and racing" category. It was also tagged for release on Xbox 360, PlayStation 3 and Wii.

With the next Bond film currently on hold, it's up to Activision to keep the spy in active duty. But just how much blood can you squeeze from a stone cold killer?

Monday, 19 April 2010

SEGA Unveils Conduit 2 For Wii

First revealed in Nintendo Power, Conduit 2 will be released this Fall exclusively for the Nintendo Wii. Along with a standard single-player and multiplayer online modes, Conduit 2 will also include online and offline cooperative play.

One of these new co-op modes, titled Team Invasion Mode, allows up to four players to play online together or offline on four-way split screen. The game allows up to 12players to battle online and includes Wii Speak compatibility.

"Conduit 2 is an enormous sequel. Not only does it greatly improve and expand on the original, the online and co-op play modes aim to raise the bar for Wii war games," said Sean Ratcliffe, Vice President of Marketing, SEGA of America.

"The support for the original has been amazing." said Eric Nofsinger, HVS Chief Creative Officer. "The fans have always been a major factor in our development process and their continued enthusiasm has helped make Conduit 2 even better."


"The Conduit was the first of many original IP's being developed by our studio." said Kerry J. Ganofsky, CEO and founder of High Voltage Software. "That's why it gives me great pleasure to announce a sequel with a thrilling and exciting online experience."

The first Conduit title sold modestly, shipping 150,000 units worldwide during its launch week. Ganofsky told IGN in February the game has gone on to sell over 350,000 copies since then.

High Voltage Software is also working on another title, The Grinder, a multiplatform game due out late next year. The Grinder was originally a Wii exclusive title before it was revealed it would also be coming to Xbox 360, PlayStation 3, and PC.

Friday, 16 April 2010

Miyamoto Hints At Wii 2, Wii HD

The gaming public notoriously gets its hopes up when Miyamoto opens his mouth: it gives us permission to dream once more, like kids on Christmas Eve. Only a fool would think that Nintendo isn't working on their follow-up to the Wii, but a high-definition console? One utterance from the big guy and it becomes a possibility. Not to mention his answering a question about a beloved franchise with anything other than a laughing "we'll see." According to an interview with GamesTM:

Technology is always evolving and Nintendo, just like other companies, is going to integrate those technologies into our new products as they develop. Whether that be a Wii HD, Wii 2 or an entirely new console, I am not in a position to say at the moment. I think that in the next generation of hardware, the challenge is how unique and different a product Nintendo is able to make.

Additionally, Miyamoto said that he shares GamesTM's desire for a Wii Star Fox outing, which vibes with an earlier comment he made to Famitsu regarding controlling the Arwing with a Wii Remote.

All of this is quite cryptic but no small potatoes after months of nothing but Super Mario Galaxy 2 and Metroid: Other M. It's not that these efforts are anything to sneeze at, but when Miyamoto adds a little extra fuel to the rumour mill, we can all feel the warmth.