Thursday, 29 April 2010

'Monster Hunter Tri' Review - Monsters, Nunchuks, And Underwater Adventures, Oh My!

Capcom's ridiculously popular "Monster Hunter" franchise is back in action with "Monster Hunter Tri" for the Nintendo Wii, combining free online play with new hunting grounds, creatures, items, and equipment permutations. The new game also features undersea hunting grounds — a first for the series.

But does the series' debut on the Wii live up to the hype?


The Basics

Like in previous versions of "Monster Hunter" (including last year's "Monster Hunter Freedom Unite," one of my favorite games of the year), you play the role of a Monster Hunter charged with protecting a village from the creatures that populate the surrounding forests, deserts, swamps, arctic tundras and, in the case of "Tri," underwater regions.

Objects you collect from the bodies of slain monsters or gather via fishing, catching in nets or other means can be used for a variety of purposes, including forging or upgrading your armor and weapons, combining to form rare items, improving the efficiency of the local farm or fishing fleet, and even creating furniture or other unique items for your character.

The Highs

More!
Just as with any good next-iteration of a franchise, "Monster Hunter Tri" basically takes the previous title and amps everything up a bit with new enemies, items, and skills, and wraps it all around one big addition to the series. In this case, the big selling point is the undersea hunting element — which is actually a lot of fun, and the best part? It doesn't require the extended learning curve typical to the "Monster Hunter" games. I was able to jump into the water and maneuver fairly easily, with much of the new terrain's requirements fairly intuitive translations from the normal controls.

Better!
One of my biggest complaints about the previous iteration of the franchise, "Monster Hunter Freedom Unite" for the PSP, was the awkward camera angles. Much of that issue seems to have been resolved with "Tri," and I rarely found myself running into walls or — worse yet — creatures every few seconds. The camera seems "smarter" this time around, and the game benefits immensely from this improvement.

Different!
The online multiplayer system in "Tri" also received a significant overhaul, and benefits greatly from the new, simplified structure for cooperative play. I'm not sure how much of this was due to user reaction or Nintendo-imposed restrictions, but the end result is a much simpler method for finding and participating in cooperative hunts. While "Monster Hunter" veterans might not be big fans of the new, scaled-down style of online play, it feels far more welcoming to new or less-hardcore players, which will likely benefit the series in the long run.

The Lows

Classic Is Best
There's a good reason why some versions of "Monster Hunter Tri" come bundled with the new Classic Controller Pro — the game's controls are nearly impossible to manage with just the Wii remote and nunchuk.

Waiting On A Screen
One of the recurring issues with the "Monster Hunter" franchise continues to be a problem with "Tri," in that you still spend quite a bit of time waiting for load screens between areas and various portions of the game environment. While the occasional load screen is necessary in games with such a massive number of options in any given area, it gets a bit cumbersome to have to wait through five or six load screens for every quest. with technology as it is today, this seems like a problem that could be remedied, and should be in future installments.

Buy A Book
I mentioned the notorious "Monster Hunter" learning curve earlier in this review, and it holds true in the Wii iteration as much as with any other version of the game. It takes a long (possibly a week or more) to really get comfortable with many of the skills necessary to manage your character's growth when you pickup your first "Monster Hunter" game. While I was able to jump into "Tri" with very little difficulty, that's only because of my existing comfort level with the basic skills and game fundamentals I learned in "Monster Hunter Freedom Unite" (and it took me a week to learn how to gather and combine items in that game). New players will likely have a rough time getting up to speed in "Tri," but no more so than any of the other "Monster Hunter" games.

The Verdict

"Monster Hunter Tri" is a great addition to the celebrated franchise, and while it still suffers from some of the problems of its predecessors, fans of the series will find a lot to like about the latest installment. The new additions to the game manage to provide a lot of extra fun without upping the already considerable learning curve, and the online multiplayer aspect has been simplified enough to make it nearly as much fun as the solo narrative. If you're a fan of the "Monster Hunter" franchise, you'll enjoy the heck out of "Tri," but be warned: the Classic Controller Pro is an absolute necessity for the game. Do not hunt monsters without it!

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