Fusing the Wild West and Japanese Samurai culture, Red Steel 2introduces you to a new protagonist in the franchise. He's equipped with the obvious essentials for such an environment: a sword and gun. Our hero unfortunately wakes up without any knowledge of his name, whereabouts, or why he's facing hostility. His objective is to discover all of these unknowns by blasting and cutting up anyone that gets in his way.
The story begins with you witnessing a stranger tie up your ankles, and then suddenly dragging you across a desert. Why? Yeah, you don't know. No matter, you're thrown quickly into the fray without time to think. The first level's environment mixes a blend of cacti and dirt with varying structures covered in hiragana and katakana. It's up to the player's discretion when to chop his nemesis into pieces or blast him in the face.
What's new for E3?
The story begins with you witnessing a stranger tie up your ankles, and then suddenly dragging you across a desert. Why? Yeah, you don't know. No matter, you're thrown quickly into the fray without time to think. The first level's environment mixes a blend of cacti and dirt with varying structures covered in hiragana and katakana. It's up to the player's discretion when to chop his nemesis into pieces or blast him in the face.
What's new for E3?
It's the first time we've had a look at this game and how it implements the Wii MotionPlus. For example, when aiming the Wii-mote off-screen, the farther you stray, the faster the camera will rotate. Also, the game differentiates between light and strong sword attacks; the harder you swing, the deadlier your sword's gash is. The game will also include various mini-games throughout the story. Although we are only aware of one so far, it does take the utmost advantage of the controller's capabilities. When picking a lock, the controller is held near the ear while rotating it to listen for the right time to pick.
What's our take?
What's our take?
This game is much better than its predecessor. Fighting your way through clusters of menacing foes with an ulterior motive to kill you is kind-of enthralling. And don't think you can make your way through the game by just spamming moves with just the sword or gun; enemies will have certain vulnerabilities which require appropriate weapon use. In one particular moment, a samurai with full body armor needed his breast plate knocked off with a strong swing of the sword-bullets bounced off him and light sword attacks did nothing. And we're eager to see how many more unique mini-games will be available.
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